Spirit Lords
Kabam | Art Director | Unity | iOS, Android
Spirit Lords was a multiplayer RPG developed for mobile platforms with a stylized visual direction designed to appeal to a broad audience while maintaining strong gameplay readability on smaller screens.
The art direction emphasized bold forms, clear silhouettes, and a simplified shape language to support readability and visual clarity across mobile devices. From early concept development through final production assets, I guided the overall visual direction for both the game and its marketing materials while contributing directly to environment production including modeling, texturing, layout, and lighting.
In close collaboration with tools and rendering engineers, I also helped establish core elements of the art production pipeline, including workflows, tool specifications, asset metrics, and optimization strategies to support efficient content creation and runtime performance across mobile hardware.