Justice League
WB Games | Art Director | Unity | iOS, Android
Justice League was a team-based action RPG set within the DC Comics multiverse for mobile platforms. The primary visual challenge was creating a cohesive game world that could unify a wide range of DC character interpretations spanning comics, animation, and feature film adaptations while still preserving the identity of each visual style.
The art direction incorporated graphic comic-inspired elements such as halftone treatments, stylized VFX, and enhanced rendering techniques to create a cohesive presentation language across the experience. Significant emphasis was also placed on shader development to reinforce the distinct visual identity and rendering characteristics of each multiverse origin.
As Art Director, I guided the overall visual direction and collaborated closely with art, design, and engineering teams to establish a stylized presentation that balanced franchise authenticity, readability, and visual cohesion across a diverse roster of characters and environments.