Justice League

WB Games | Art Director | Unity | iOS, Android

Justice League was a team-based action RPG set within the DC Comics multiverse for mobile platforms. The primary visual challenge was creating a cohesive game world that could unify a wide range of DC character interpretations spanning comics, animation, and feature film adaptations while still preserving the identity of each visual style.

The art direction incorporated graphic comic-inspired elements such as halftone treatments, stylized VFX, and enhanced rendering techniques to create a cohesive presentation language across the experience. Significant emphasis was also placed on shader development to reinforce the distinct visual identity and rendering characteristics of each multiverse origin.

As Art Director, I guided the overall visual direction and collaborated closely with art, design, and engineering teams to establish a stylized presentation that balanced franchise authenticity, readability, and visual cohesion across a diverse roster of characters and environments.

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