I’m a senior art leader with a foundation in game art, and over two decades of experience shipping AAA and mobile titles. While I’ve led teams and directed visual strategy, I remain closely connected to craft — providing paintovers, visual callouts, and actionable critique to help teams reach a cohesive, production-ready bar.

My experience spans licensed IP, external development partnerships, and distributed teams. I’ve worked across characters, environments, UI, and VFX, ensuring visual consistency while supporting gameplay clarity and technical constraints.

I value clear communication, strong artistic fundamentals, and collaborative problem-solving. I’m motivated by building immersive worlds that feel intentional, readable, and grounded — particularly within action and adventure genres.

Experience


  • Art Director

  • Art Manager


  • Sr. Art Director


  • Sr. Art Director


  • Publishing Studio Art Director

  • Art Director


  • Art Director

  • Lead Artist


  • Lead Environment Artist

  • Environment Artist