Star Wars: Uprising

Developer: Kabam - Role: Art Director - Game Engine: Unity - Platforms: iOS, Android

Star Wars Uprising is a multiplayer RPG for mobile platforms. I was involved in all stages of art direction of game assets from concept to final production art with a focus on environments and level layout. I created visdev art as well as production assets including modeling, layout and lighting across the game. Additionally, in collaboration with tools and rendering engineers I helped establish much of the game level art pipeline with included workflow, art tool specs, metrics and game optimizations.


Style Guide Samples

Uprising was not the first Star Wars game that I worked on though it was the first for mobile platforms. The primary difference being the small screen and challenging lighting conditions in which mobile games are usually played. We set out to create proportions in characters that would read well on a mobile screen as well as textures and lighting that were low in noise and high frequency detail. Additionally lighting contrast was minimized for readability. On top of it all, we we crafted a game that was true to the franchise and extended the lore. Throughout production we met and presented style and content regularly with Lucasfilm for signoff and cohesiveness to the IP.

Launch and Gameplay Trailers

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