Spirit Lords

Developer: Kabam - Role : Art Director - Game Engine: Unity - Platforms: iOS, Android

Spirit Lords is a multiplayer RPG for mobile platforms. From the beginning we set out to create a stylized game that was accessible and appealing to a broad market. Many of our design decisions were influenced by the mobile platform which led us to create forms, silhouettes and shape language that is easy to read on a small format screen. My focus was in the art direction of environment assets from concept to final production art. I created visdev art as well as production assets and created much of the base geometry of the Forest, Windholme Town, Forest Ruins and Overworld levels for the game which included modeling, texturing, layout and lighting. Additionally, in collaboration with tools and rendering engineers I helped establish much of the game level art pipeline which included workflow, art tool specs, metric and game optimizations.


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