Indiana Jones and the Staff of Kings
LucasArts | Art Director | Ronin Engine | PS3, Xbox 360, Wii, DS
Indiana Jones and the Staff of Kings is an action-adventure title developed for console platforms. The visual direction focused on a stylized realism aesthetic featuring exaggerated character archetypes, hand-painted textures, hand-keyed animation, and idealized lighting.
As Art Director, I established the game’s visual direction and oversaw all stages of art production from early concept through final in-game assets. Additionally, I was responsible for building and leading the art team from the ground up, including concept, environment, character, VFX, UI, and technical artists.